Fire Elemental
Fire Elementals are the living essense of fire. They typically reside in pools of lava.
Special Notes: This unit regenerates 8 HP per turn when on lava terrain. This unit regenerates 8 HP per turn by absorbing energy from burning forests. Any time this unit starts a turn on a dry forrest (non-snow), it burns the trees, leaving none left.
Due to the cold of snow, the elemental does not burn hot enough to melt it. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Information
Advances from: | Fire Wisp Mud Elemental |
Advances to: | |
Cost: | 26 |
HP: | 48 |
Movement: | 6 |
XP: | 60 |
Level: | 2 |
Alignment: | neutral |
ID | Fire Elemental |
Abilities: | absorb lava |
Attacks (damage - count)
fire claws melee | 7 - 2 fire | ||
fire breath ranged | 7 - 4 fire |
Resistances
blade | 30% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 70% | |||
cold | -75% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 50% | |
Coastal Reef | 3 | 30% | |
Deep Water | 4 | 20% | |
Flat | 1 | 50% | |
Forest | 2 | 50% | |
Frozen | 4 | 20% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |